Title
Procedural Arrangement of Furniture for Real-Time Walkthroughs
Abstract
This paper presents a procedural approach to generate furniture arrangements for large virtual indoor scenes. The interiors of buildings in 3D city scenes are often omitted. Our solution creates rich furniture arrangements for all rooms of complex buildings and even for entire cities. The key idea is to only furnish the rooms in the vicinity of the viewer while the user explores a building in real time. In order to compute the object layout we introduce an agent-based solution and demonstrate the flexibility and effectiveness of the agent approach. Furthermore, we describe advanced features of the system, like procedural furniture geometry, persistent room layouts, and styles for high-level control.
Year
DOI
Venue
2009
10.1111/j.1467-8659.2009.01351.x
COMPUTER GRAPHICS FORUM
Keywords
Field
DocType
procedural modelling,interior generation,multi-agent system
Computer vision,Procedural modeling,Computer science,Multi-agent system,Artificial intelligence,Procedural approach
Journal
Volume
Issue
ISSN
28.0
8.0
0167-7055
Citations 
PageRank 
References 
24
1.59
10
Authors
2
Name
Order
Citations
PageRank
Tobias Germer11478.02
M. Schwarz2241.59