Title
Vestibular Cues and Virtual Environments: Choosing the Magnitude of the Vestibular Cue
Abstract
The design of virtual environments usually concentrates on constructing a realistic visual simulation and ignores the non-visual cues normally associated with moving through an environment.The lack of the normal complement of cues may contribute to cybersickness and may affect operator performance. In VRAIS'98 we described the effect of adding vestibular cues during passive linear motion and showed an unexpected dominance of the vestibular cue in determining the magnitude of the perceived motion. Here we vary the relative magnitude of the visual and vestibular cues and describe a simple linear summation model that predicts the resulting perceived magnitude of motion. The model suggests that designers of virtual reality displays should add vestibular information in a ratio of one to four with the visual motion to obtain convincing and accurate performance.
Year
DOI
Venue
1999
10.1109/VR.1999.756956
VR
Keywords
Field
DocType
passive linear motion,vestibular cue,vestibular information,virtual environment,accurate performance,vestibular cues,simple linear summation model,virtual environments,relative magnitude,realistic visual simulation,operator performance,visual motion,virtual reality,computer science,acceleration,computational biology,visual cues,computational modeling,psychology,displays
Computer vision,Magnitude (mathematics),Linear motion,Virtual machine,Virtual reality,Vestibular system,Simulation,Computer science,Operator performance,Artificial intelligence,Visual motion
Conference
ISSN
ISBN
Citations 
1087-8270
0-7695-0093-5
11
PageRank 
References 
Authors
1.35
4
3
Name
Order
Citations
PageRank
Laurence R. Harris110110.88
Michael Jenkin232157.35
Daniel C. Zikovitz3425.49