Abstract | ||
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An exploratory survey was undertaken about the appeal of playing video games at a Local Area Network (LAN) event where personal computers are linked in order to play both face-to-face and online. First, we wanted to know who the visitors of a LAN event were, because there is hardly any research available about this class of gamers. Second, we wanted to know why they participated in a LAN event. The survey showed that LAN gamers were almost exclusively male, with a mean age of 19.5 years. They devoted about 2.6 hours each day to gaming. They were motivated by social contact and a need to know more about games. The competition motive was third in the total sample. A subgroup of heavy gamers obtained a higher score on competition. This article emphasizes the importance of the social context of gaming and interprets its results as a nuance of the stereotype of the solitary, adolescent gamer. |
Year | DOI | Venue |
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2005 | 10.1177/1461444805052280 | NEW MEDIA & SOCIETY |
Keywords | Field | DocType |
gender differences, interactive media, LAN event, motives, video games | Social environment,Social psychology,Advertising,Appeal,Psychology,Motif (music),Local area network,Need to know,Stereotype,Video game culture,Multimedia,Interactive media | Journal |
Volume | Issue | ISSN |
7 | 3 | 1461-4448 |
Citations | PageRank | References |
46 | 6.69 | 4 |
Authors | ||
2 |
Name | Order | Citations | PageRank |
---|---|---|---|
JEROEN JANSZ | 1 | 142 | 17.20 |
LONNEKE MARTENS | 2 | 46 | 6.69 |