Title
Opacity volume based halo generation and depth-dependent halos
Abstract
Halos are generally used to enhance depth perception and display spatial relationships in illustrative visualization. In this paper, we present a simple and effective method to create volumetric halo illustration. At the preprocessing stage, we generate, on graphics hardware, a view-independent halo intensity volume, which contains all of the potential halos around the boundaries of features, based on the opacity volume. During halo rendering, the halo intensity volume is used to extract halos only around the contours of structures for the current viewpoint. The performance of our approach is significantly faster than previous halo illustration methods, which perform both halo generation and rendering during direct volume rendering. We further propose depth-dependent halo effects, including depth color fading and depth width fading. These halo effects adaptively modulate the visual properties of halos to provide more perceptual cues for depth interpretation. Experimental results demonstrate the efficiency of our proposed approach and the effectiveness of depth-dependent halos.
Year
DOI
Venue
2013
10.1007/s00371-012-0764-2
The Visual Computer
Keywords
Field
DocType
halo intensity volume,previous halo illustration method,halo generation,depth-dependent halo effect,volumetric halo illustration,opacity volume,potential halo,halo rendering,halo effect,depth-dependent halo,view-independent halo intensity volume,depth,opacity,volume,generation,halos,halo
Computer vision,Volume rendering,Graphics hardware,Visualization,Computer science,Fading,Opacity,Artificial intelligence,Halo,Depth perception,Rendering (computer graphics)
Journal
Volume
Issue
ISSN
29
4
1432-2315
Citations 
PageRank 
References 
1
0.40
22
Authors
5
Name
Order
Citations
PageRank
Yubo Tao110922.51
Chao Wang219153.07
Hai Lin314229.61
Feng Dong412420.40
Gordon Clapworthy535054.23