Title
Generation 3D: Living in Virtual Worlds
Abstract
Videogames have provided the killer application for 3D virtual worlds over the past decade. SIMNET was not a persistent world - it offered no central server to maintain the simulation's global state. Wolfenstein 3D and other first-person shooter games followed the same model. In a departure from more traditional videogames, some developers have begun creating large-scale virtual worlds such as Sec...
Year
DOI
Venue
2007
10.1109/MC.2007.348
IEEE Computer
Keywords
DocType
Volume
virtual world,Virtual Worlds
Journal
40
Issue
ISSN
Citations 
10
0018-9162
11
PageRank 
References 
Authors
0.78
0
1
Name
Order
Citations
PageRank
Michael R. Macedonia132150.82