Abstract | ||
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Videogames have provided the killer application for 3D virtual worlds over the past decade. SIMNET was not a persistent world - it offered no central server to maintain the simulation's global state. Wolfenstein 3D and other first-person shooter games followed the same model. In a departure from more traditional videogames, some developers have begun creating large-scale virtual worlds such as Sec... |
Year | DOI | Venue |
---|---|---|
2007 | 10.1109/MC.2007.348 | IEEE Computer |
Keywords | DocType | Volume |
virtual world,Virtual Worlds | Journal | 40 |
Issue | ISSN | Citations |
10 | 0018-9162 | 11 |
PageRank | References | Authors |
0.78 | 0 | 1 |
Name | Order | Citations | PageRank |
---|---|---|---|
Michael R. Macedonia | 1 | 321 | 50.82 |