Abstract | ||
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Pleo is one of the more advanced interactive toys currently available for the home market, taking the form of a robotic dinosaur. We present an exploratory study of how it was interacted with and reflected upon in the homes of six families during 2 to 10 months. Our analysis emphasizes a discrepancy between the participants' initial desires to borrow a Pleo and what they reported later on about their actual experiences. Further, the data suggests an apparent tension between participants expecting the robot to work as a 'toy' while making consistent comparisons with real pet animals. We end by discussing a series of implications for design of this category of toys, in order to better maintain interest and engagement over time. |
Year | DOI | Venue |
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2010 | 10.1145/1810543.1810549 | IDC |
Keywords | Field | DocType |
robotic toy animal,home market,initial desire,apparent tension,long-term study,real pet animal,advanced interactive toy,actual experience,exploratory study,robotic dinosaur,consistent comparison,robot,human computer interaction,long term,information science | Information system,Long term learning,Computer science,Information science,Human–computer interaction,Robot,Exploratory research | Conference |
Citations | PageRank | References |
36 | 1.56 | 28 |
Authors | ||
4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Ylva Fernaeus | 1 | 345 | 30.83 |
Maria Håkansson | 2 | 334 | 18.82 |
Mattias Jacobsson | 3 | 151 | 12.69 |
Sara Ljungblad | 4 | 247 | 22.27 |