Abstract | ||
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In this paper, we describe a small-scale, yet complete, integration of a real-time immersive interactive storytelling system. While significant progress has been achieved in recent years on the individual component technologies of interactive storytelling, the main objective of this work is to investigate the concept of interactive storytelling in a fully immersive context. We describe each individual component of immersive interactive storytelling from a technical perspective. We have used a commercial game engine as a development environment, supporting real-time visualisation as well as the inclusion of Artificial Intelligence components controlling virtual actors. This visualisation engine has been ported to an immersive setting using dedicated software and hardware supporting real-time stereoscopic visualisation. The hardware platform is built around a 4-sided CAVE-like immersive display operated by a PC-cluster. The interactive storytelling engine is constituted by a planning system based on characters motivations and emotional states. The user can interact with the virtual world using multimodal interaction. We illustrate the system's behaviour on the implementation of excerpts from Madame Bovary, a classic XIXth century novel, and demonstrate the ability for the user to play the role of one of the characters and influence the unfolding of the story by his actions. |
Year | DOI | Venue |
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2007 | 10.1145/1291233.1291387 | ACM Multimedia 2001 |
Keywords | Field | DocType |
real-time immersive interactive storytelling,immersive interactive storytelling,madame bovary,interactive storytelling engine,4-sided cave-like immersive display,immersive setting,real-time stereoscopic visualisation,interactive storytelling,planning system,immersive context,commercial game engine,virtual reality,multimodal interaction,development environment,artificial intelligent,real time,virtual worlds,virtual actor | Multimodal interaction,Virtual reality,Computer science,Stereoscopy,Visualization,Software,Human–computer interaction,Porting,Immersion (virtual reality),Interactive storytelling,Multimedia | Conference |
Citations | PageRank | References |
49 | 2.64 | 25 |
Authors | ||
4 |
Name | Order | Citations | PageRank |
---|---|---|---|
M. Cavazza | 1 | 1605 | 161.76 |
Jean-Luc Lugrin | 2 | 383 | 38.87 |
David Pizzi | 3 | 309 | 20.24 |
Fred Charles | 4 | 528 | 56.00 |