Abstract | ||
---|---|---|
Most commercial 3-D software packages used for animated films and still picture production offer merely rudi- mentary support for non-photorealistic rendering. However, nearly all of these packages possess interfaces which allow the user to add custom shader programs. We present a solution which uses a custom shader combined with post-processing software in order to draw outlines and creases of 3-D scenes in a way which simulates artistic tools like pencils and ink brushes. |
Year | Venue | Keywords |
---|---|---|
2002 | Eurographics (Short Papers) | non photorealistic rendering |
Field | DocType | Citations |
Off the shelf,Computer graphics (images),Computer science,Software,Shader,Rendering (computer graphics),Line drawings | Conference | 2 |
PageRank | References | Authors |
0.53 | 20 | 1 |
Name | Order | Citations | PageRank |
---|---|---|---|
J. Loviscach | 1 | 3 | 0.87 |