Title
Stories, Sketches, and Lists: Developers and Interaction Designers Interacting Through Artefacts
Abstract
Agile development places a strong emphasis on interaction and collaboration between people. In this paper, we present a study of collaboration between user interaction designers and developers, with a particular emphasis on the role of artefacts in the process. Our research method is an ethnographic study of a team at work, followed by the application of several kinds of qualitative analysis: activity system analysis, interaction analysis, grounded theory, and contradiction analysis. Each of these analyses yields results that inform an understanding of artefact-mediated collaboration. In particular, we find that both sketches and design stories have critical roles, that these artefacts support creation and reflection, facilitate resolution of contradiction, and also work at a level of consciousness that is below the level of self-awareness.
Year
DOI
Venue
2008
10.1109/Agile.2008.54
AGILE
Keywords
Field
DocType
groupware,software engineering,team working,activity system analysis,agile development,artefact-mediated collaboration,contradiction analysis,ethnographic study,grounded theory,interaction analysis,qualitative analysis,user interaction designers,artefacts,cultural-historical psychology,design,interaction,interaction design,sketches,software development,stories
Grounded theory,Systems engineering,Interaction design,Visualization,Collaborative software,Computer science,Knowledge management,Agile software development,Human–computer interaction,User interface,Software development,Contradiction
Conference
Citations 
PageRank 
References 
21
1.05
3
Authors
3
Name
Order
Citations
PageRank
Judith Brown1464.96
Gitte Lindgaard2884103.67
Robert Biddle352845.50