Title
Interactive view-dependent rendering of large isosurfaces
Abstract
We present an algorithm for interactively extracting and rendering isosurfaces of large volume datasets in a view-dependent fashion. A recursive tetrahedral mesh refinement scheme, based on longest edge bisection, is used to hierarchically decompose the data into a multiresolution structure. This data structure allows fast extraction of arbitrary isosurfaces to within user specified view-dependent error bounds. A data layout scheme based on hierarchical space filling curves provides access to the data in a cache coherent manner that follows the data access pattern indicated by the mesh refinement.
Year
DOI
Venue
2002
10.1109/VISUAL.2002.1183810
IEEE Visualization 2003
Keywords
Field
DocType
computational geometry,data structures,rendering (computer graphics),solid modelling,computational geometry,data structure,edge bisection,graphics data structures,interactive view-dependent rendering,large isosurfaces rendering,mesh refinement,multiresolution structure,object modeling,recursive tetrahedral mesh refinement,view-dependent fashion
Data structure,Computer science,Cache,Geometric modeling,Computational geometry,Theoretical computer science,Rendering (computer graphics),Computer graphics,Data access,Mesh generation
Conference
ISBN
Citations 
PageRank 
0-7803-7498-3
41
1.54
References 
Authors
19
5
Name
Order
Citations
PageRank
Benjamin F. Gregorski1692.90
Mark A. Duchaineau260641.21
Peter Lindstrom31838103.19
Valerio Pascucci43241192.33
Kenneth I. Joy51842141.81