Abstract | ||
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We present an algorithm for interactively extracting and rendering isosurfaces of large volume datasets in a view-dependent fashion. A recursive tetrahedral mesh refinement scheme, based on longest edge bisection, is used to hierarchically decompose the data into a multiresolution structure. This data structure allows fast extraction of arbitrary isosurfaces to within user specified view-dependent error bounds. A data layout scheme based on hierarchical space filling curves provides access to the data in a cache coherent manner that follows the data access pattern indicated by the mesh refinement. |
Year | DOI | Venue |
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2002 | 10.1109/VISUAL.2002.1183810 | IEEE Visualization 2003 |
Keywords | Field | DocType |
computational geometry,data structures,rendering (computer graphics),solid modelling,computational geometry,data structure,edge bisection,graphics data structures,interactive view-dependent rendering,large isosurfaces rendering,mesh refinement,multiresolution structure,object modeling,recursive tetrahedral mesh refinement,view-dependent fashion | Data structure,Computer science,Cache,Geometric modeling,Computational geometry,Theoretical computer science,Rendering (computer graphics),Computer graphics,Data access,Mesh generation | Conference |
ISBN | Citations | PageRank |
0-7803-7498-3 | 41 | 1.54 |
References | Authors | |
19 | 5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Benjamin F. Gregorski | 1 | 69 | 2.90 |
Mark A. Duchaineau | 2 | 606 | 41.21 |
Peter Lindstrom | 3 | 1838 | 103.19 |
Valerio Pascucci | 4 | 3241 | 192.33 |
Kenneth I. Joy | 5 | 1842 | 141.81 |