Abstract | ||
---|---|---|
In this research, the authors discuss the evolution of video games from the viewpoint of interaction design. It is argued that recent video games are qualitatively different from earlier video games in their use of multiple user layers and novel domains. These qualitatively different newer games are referred to as Game 2.0, with older games being referred to as Game1.0. Appropriate design of interactions is presented as a key issue in Game 2.0 development. The relationship between game interfaces and computer interfaces is also considered. |
Year | DOI | Venue |
---|---|---|
2008 | 10.1145/1496984.1497049 | Futureplay 2007 |
Keywords | Field | DocType |
qualitatively different newer game,appropriate design,novel domain,interaction design,interaction design approach,multiple user layer,digital game evolution,game interface,computer interface,recent video game,video game,key issue | Video game graphics,Video game design,Game mechanics,Video game development,Computer science,Game art design,Game design,Human–computer interaction,Metagaming,Game Developer,Multimedia | Conference |
Citations | PageRank | References |
0 | 0.34 | 1 |
Authors | ||
3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Michiaki Yasumura | 1 | 266 | 36.88 |
Keita Watanabe | 2 | 18 | 4.30 |
Mark Chignell | 3 | 1159 | 153.58 |