Title
Game 2.0 and beyond: an interaction design approach to digital game evolution
Abstract
In this research, the authors discuss the evolution of video games from the viewpoint of interaction design. It is argued that recent video games are qualitatively different from earlier video games in their use of multiple user layers and novel domains. These qualitatively different newer games are referred to as Game 2.0, with older games being referred to as Game1.0. Appropriate design of interactions is presented as a key issue in Game 2.0 development. The relationship between game interfaces and computer interfaces is also considered.
Year
DOI
Venue
2008
10.1145/1496984.1497049
Futureplay 2007
Keywords
Field
DocType
qualitatively different newer game,appropriate design,novel domain,interaction design,interaction design approach,multiple user layer,digital game evolution,game interface,computer interface,recent video game,video game,key issue
Video game graphics,Video game design,Game mechanics,Video game development,Computer science,Game art design,Game design,Human–computer interaction,Metagaming,Game Developer,Multimedia
Conference
Citations 
PageRank 
References 
0
0.34
1
Authors
3
Name
Order
Citations
PageRank
Michiaki Yasumura126636.88
Keita Watanabe2184.30
Mark Chignell31159153.58