Abstract | ||
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The present paper proposes an efficient collision detection algorithm suitable for use in haptic applications. The method exploits the fact that the virtual hand can be modelled once using superquadrics and then be used in a variety of applications. The proposed scheme is seen to be much faster and realistic when compared to standard mesh-based approaches. |
Year | DOI | Venue |
---|---|---|
2005 | 10.1109/WHC.2005.67 | WHC |
Keywords | DocType | ISBN |
collision avoidance,force feedback,graphical user interfaces,haptic interfaces,image segmentation,rendering (computer graphics),virtual reality,haptic feedback,mesh-based approach,superquadric based collision detection method,virtual hand | Conference | 0-7695-2310-2 |
Citations | PageRank | References |
1 | 0.40 | 6 |
Authors | ||
5 |
Name | Order | Citations | PageRank |
---|---|---|---|
K. Moustakas | 1 | 285 | 58.02 |
G. Nikolakis | 2 | 4 | 0.96 |
D. Koutsonanos | 3 | 1 | 0.74 |
Dimitrios Tzovaras | 4 | 1377 | 205.82 |
michael g strintzis | 5 | 1095 | 79.71 |