Title
Evaluating The Aesthetics Of Endgame Studies: A Computational Model Of Human Aesthetic Perception
Abstract
In this paper, we explain how an existing computational aesthetics model for three-move mate problems was improved and adapted to suit the domain of chess endgame studies. Studies are typically longer and more "sophisticated" in terms of their perceived aesthetics or beauty. They are therefore likely a better test of the capability of machines to evaluate beauty in the game. Based on current validation methods for an aesthetics model such as this, the experimental results confirm that the adaptation was successful. In the first experiment, the new model enabled a computer program to distinguish correctly between composed studies and positions with sequences resembling studies taken from real games. In the second, the computational aesthetic evaluations were shown to correlate positively and well with human expert aesthetic assessment. The new model encompasses the previous three-mover one and can be used to evaluate beauty as perceived by humans in both domains. This technology pushes the boundaries of computational chess and can be of benefit to human players, composers, and judges. To some extent, it may also contribute to our understanding of the psychology of human aesthetic perception and the "mechanics" of human creativity in composing problems and studies.
Year
DOI
Venue
2012
10.1109/TCIAIG.2012.2192933
IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES
Keywords
Field
DocType
Aesthetics, chess, creativty, endgame, perception
Aesthetics,Validation methods,Computer science,Chess endgame,Beauty,Computer program,Creativity,Perception,Computational aesthetics
Journal
Volume
Issue
ISSN
4
3
1943-068X
Citations 
PageRank 
References 
2
0.51
0
Authors
4
Name
Order
Citations
PageRank
Azlan Iqbal1186.31
Harold M. J. F. van der Heijden231.70
Matej Guid36412.91
Ali Makhmali420.51