Title
The Role Of Professional Objects In Technology-Enhanced Learning Environments In Higher Education
Abstract
We study project-based, technology-enhanced learning environments in higher education, which should produce, by means of specific mechanisms, learning outcomes in terms of transferable knowledge and learning-, thinking-, collaboration-and regulation-skills. Our focus is on the role of objects from professional practice serving as boundary objects and the authentic mechanisms they are to activate. We identify three sets of features of boundary objects: (1) facilitation of the interaction between actors enacting various roles; (2) handling in diverse physical and digital spaces; and (3) usage across certain timeframes. Data from an in-depth case study show that these features help to activate authentic mechanisms, namely, using expert performances, enacting multiple roles and perspectives, collaboratively constructing knowledge, reflecting and articulating. The identification of boundary objects and the way they trigger authentic mechanisms for learning, provide concrete guidance for the design of project-based, technology-enhanced learning environments in higher education.
Year
DOI
Venue
2012
10.1080/10494821003790863
INTERACTIVE LEARNING ENVIRONMENTS
Keywords
Field
DocType
technology-enhanced learning environments, higher education, boundary objects
Educational technology,Active learning,Task analysis,Computer science,Transfer of training,Knowledge management,Computer-mediated communication,Cooperative learning,Multimedia,Instructional design,Higher education
Journal
Volume
Issue
ISSN
20
2
1049-4820
Citations 
PageRank 
References 
0
0.34
4
Authors
4
Name
Order
Citations
PageRank
Ilya Zitter121.44
Elly De Bruijn200.68
Robert-Jan Simons31269.81
Olle ten Cate420.76