Title
The Formation of Task-Oriented Groups: Exploring Combat Activities in Online Games
Abstract
Advanced communication technologies enable strangers to work together on the same tasks or projects in virtual environments. Understanding the formation of task-oriented groups is an important first step to study the dynamics of team collaboration. In this paper, we investigated group combat activities in Sonypsilas EverQuest II game to identify the role of player and group attributes on group formation. We found that group formation is highly influenced by playerspsila common interests on challenging tasks. Players with less combat experience are more likely to participate in group events for difficult tasks and team performance is positively correlated to group size.
Year
DOI
Venue
2009
10.1109/CSE.2009.465
CSE (4)
Keywords
Field
DocType
advanced communication technologies,team collaboration,virtual environments,military computing,virtual reality,massively multiplayer online game,task-oriented groups,online games,socialcom-09 steering chairs,group formation,combat activities,bipartite network,exploring combat activities,multi-agent systems,sony everquest ii game,activity focus theory,computer games,servers,data mining,communication technology,games,collaboration,estimation,group size,multi agent systems,virtual environment
Virtual reality,Military computing,Computer science,Server,Multi-agent system,Atmospheric measurements,Massively multiplayer online game,Multimedia,Task oriented,Distributed computing
Conference
Volume
ISBN
Citations 
4
978-0-7695-3823-5
11
PageRank 
References 
Authors
0.90
3
8
Name
Order
Citations
PageRank
Yun Huang111811.29
Mengxiao Zhu2313.24
Jing Wang332939.05
Nishith Pathak41297.62
Cuihua Shen519214.46
Brian Keegan635328.33
Dmitri Williams7104399.38
Noshir S. Contractor850761.05