Abstract | ||
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Advanced communication technologies enable strangers to work together on the same tasks or projects in virtual environments. Understanding the formation of task-oriented groups is an important first step to study the dynamics of team collaboration. In this paper, we investigated group combat activities in Sonypsilas EverQuest II game to identify the role of player and group attributes on group formation. We found that group formation is highly influenced by playerspsila common interests on challenging tasks. Players with less combat experience are more likely to participate in group events for difficult tasks and team performance is positively correlated to group size. |
Year | DOI | Venue |
---|---|---|
2009 | 10.1109/CSE.2009.465 | CSE (4) |
Keywords | Field | DocType |
advanced communication technologies,team collaboration,virtual environments,military computing,virtual reality,massively multiplayer online game,task-oriented groups,online games,socialcom-09 steering chairs,group formation,combat activities,bipartite network,exploring combat activities,multi-agent systems,sony everquest ii game,activity focus theory,computer games,servers,data mining,communication technology,games,collaboration,estimation,group size,multi agent systems,virtual environment | Virtual reality,Military computing,Computer science,Server,Multi-agent system,Atmospheric measurements,Massively multiplayer online game,Multimedia,Task oriented,Distributed computing | Conference |
Volume | ISBN | Citations |
4 | 978-0-7695-3823-5 | 11 |
PageRank | References | Authors |
0.90 | 3 | 8 |
Name | Order | Citations | PageRank |
---|---|---|---|
Yun Huang | 1 | 118 | 11.29 |
Mengxiao Zhu | 2 | 31 | 3.24 |
Jing Wang | 3 | 329 | 39.05 |
Nishith Pathak | 4 | 129 | 7.62 |
Cuihua Shen | 5 | 192 | 14.46 |
Brian Keegan | 6 | 353 | 28.33 |
Dmitri Williams | 7 | 1043 | 99.38 |
Noshir S. Contractor | 8 | 507 | 61.05 |