Abstract | ||
---|---|---|
This paper describes a method for rapidly authoring multiplayer online games. The game author specifies state machines that define the behavior of game characters. The results are translated into a JavaScript code. The entire application is supported by Node.js at the server side and by modern Web browsers at the client side. Utilization of the WebSocket feature allows the communication between the Web browsers and the web server to be processed efficiently, and the player's interaction with the game interface is smooth. |
Year | DOI | Venue |
---|---|---|
2013 | 10.1145/2539150.2539227 | iiWAS |
Keywords | Field | DocType |
game character,javascript code,web-based multiplayer online games,web server,server side,multiplayer online game,game interface,client side,web browser,game author,rapid authoring,modern web browser | Server-side,Client-side,World Wide Web,Web browser,Computer science,WebSocket,Finite-state machine,Web application,Multimedia,JavaScript | Conference |
Citations | PageRank | References |
0 | 0.34 | 7 |
Authors | ||
4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Shusuke Okamoto | 1 | 65 | 28.98 |
Masaru Kamada | 2 | 115 | 85.04 |
Masaki Kohana | 3 | 31 | 14.06 |
Tatsuhiro Yonekura | 4 | 87 | 29.48 |