Title
Rapid Authoring of Web-based Multiplayer Online Games
Abstract
This paper describes a method for rapidly authoring multiplayer online games. The game author specifies state machines that define the behavior of game characters. The results are translated into a JavaScript code. The entire application is supported by Node.js at the server side and by modern Web browsers at the client side. Utilization of the WebSocket feature allows the communication between the Web browsers and the web server to be processed efficiently, and the player's interaction with the game interface is smooth.
Year
DOI
Venue
2013
10.1145/2539150.2539227
iiWAS
Keywords
Field
DocType
game character,javascript code,web-based multiplayer online games,web server,server side,multiplayer online game,game interface,client side,web browser,game author,rapid authoring,modern web browser
Server-side,Client-side,World Wide Web,Web browser,Computer science,WebSocket,Finite-state machine,Web application,Multimedia,JavaScript
Conference
Citations 
PageRank 
References 
0
0.34
7
Authors
4
Name
Order
Citations
PageRank
Shusuke Okamoto16528.98
Masaru Kamada211585.04
Masaki Kohana33114.06
Tatsuhiro Yonekura48729.48