Title
Designing an expressive avatar of a real person
Abstract
The human ability to express and recognize emotions plays an important role in face-to-face communication, and as technology advances it will be increasingly important for computer-generated avatars to be similarly expressive. In this paper, we present the detailed development process for the Lifelike Responsive Avatar Framework (LRAF) and a prototype application for modeling a specific individual to analyze the effectiveness of expressive avatars. In particular, the goals of our pilot study (n = 1,744) are to determine whether the specific avatar being developed is capable of conveying emotional states (Ekmans six classic emotions) via facial features and whether a realistic avatar is an appropriate vehicle for conveying the emotional states accompanying spoken information. The results of this study show that happiness and sadness are correctly identified with a high degree of accuracy while the other four emotional states show mixed results.
Year
DOI
Venue
2010
10.1007/978-3-642-15892-6_8
IVA
Keywords
Field
DocType
pilot study,lifelike responsive avatar framework,appropriate vehicle,important role,emotional state,specific avatar,study show,expressive avatar,real person,computer-generated avatar,realistic avatar,development process
Social psychology,Sadness,Psychology,Happiness,Multimedia,Avatar
Conference
Volume
ISSN
ISBN
6356
0302-9743
3-642-15891-9
Citations 
PageRank 
References 
9
1.13
11
Authors
6
Name
Order
Citations
PageRank
Sangyoon Lee121638.71
Gordon Carlson291.13
Steve Jones315311.23
Andrew E. Johnson443767.01
Jason Leigh5909111.85
Luc Renambot625726.73