Title
Interactive Visualization of Particle Beams for Accelerator Design
Abstract
We describe a hybrid data-representation and rendering technique for visualizing large-scale particle data generated from numerical modeling of beam dynamics. The basis of the technique is mixing volume rendering and point rendering according to particle density distribution, visibility, and the user's instruction. A hierarchical representation of the data is created on a parallel computer, allowing real-time partitioning into high-density areas for volume rendering, and low-density areas for point rendering. This allows the beam to be interactively visualized while preserving the fine structure usually visible only with slow point-based rendering techniques.
Year
Venue
Keywords
2002
International Conference on Computational Science
physics
Field
DocType
Volume
Volume rendering,Parallel rendering,Computer graphics (images),Computer science,3D rendering,Real-time rendering,Alternate frame rendering,Rendering (computer graphics),Image-based modeling and rendering,Tiled rendering
Conference
2331
ISSN
ISBN
Citations 
0302-9743
3-540-43594-8
4
PageRank 
References 
Authors
0.51
5
4
Name
Order
Citations
PageRank
Brett Wilson115011.89
Kwan-Liu Ma25145334.46
Ji Qiang37910.07
Robert Ryne4212.03