Title
Procedural petticoats in Shrek 2
Abstract
In the CG animated movie Shrek 2, the costume design for Fairy Godmother required us to develop a procedural technique to create ruffled petticoats that are visible at the bottom of her garment. Instead of spending weeks simulating layers and layers of petticoats, we decided to create the geometry procedurally as a post process. With this in mind we simulated her outer garment to create an illusion that many layers of ruffles support the garment from underneath. Once these simulated models were generated, the petticoats were created to fit correctly in place.
Year
DOI
Venue
2004
10.1145/1186223.1186332
SIGGRAPH '04 ACM SIGGRAPH 2004 Sketches
Keywords
Field
DocType
outer garment,simulated model,CG animated movie,Fairy Godmother,costume design,post process,procedural technique,spending week,procedural petticoat
Illusion,Computer vision,Costume design,Texture editing,Computer graphics (images),Computer science,Artificial intelligence,Animated movie
Conference
ISBN
Citations 
PageRank 
1-58113-896-2
0
0.34
References 
Authors
0
1
Name
Order
Citations
PageRank
Matt Baer101.01