Title
Perceptually plausible formations for virtual conversers
Abstract
Recent progress in real-time simulations has led to a higher demand for believability from virtual characters. Background characters are becoming a more integral part of games, with emphasis being placed in particular on interactions between them. Conversing groups can play a significant role in adding plausibility, or a sense of presence, to a real-time simulation. However, it is not obvious how best to generate and vary these kinds of groups. In this paper, using anthropological standards for interacting distances and formations, we conduct a series of experiments to examine how these parameters inherent in human conversation are perceived for virtual characters. Our results show that, although participants were sensitive to both distance and orientation changes between talkers and listeners in a virtual conversation, they were not as sensitive to anomalous gesturing behaviours across different distances. Copyright © 2012 John Wiley & Sons, Ltd.
Year
DOI
Venue
2012
10.1002/cav.1453
Journal of Visualization and Computer Animation
Keywords
Field
DocType
perceptually plausible formation,human conversation,background character,virtual conversers,anthropological standard,virtual character,conversing group,real-time simulation,john wiley,different distance,anomalous gesturing behaviour,virtual conversation,perception
Computer vision,Conversation,Computer science,Artificial intelligence,Sense of presence,Perception
Journal
Volume
Issue
ISSN
23
3-4
1546-4261
Citations 
PageRank 
References 
13
0.66
7
Authors
2
Name
Order
Citations
PageRank
Cathy Ennis11278.74
Carol O'Sullivan282548.93