Title
A real-time system for crowd rendering: parallel LOD and texture-preserving approach on GPU
Abstract
In modern games, rendering a massive scene with a large number of animated character is imminent and a very challenging task. In this paper, we present a real-time crowd rendering system on GPUs with a special focus on how to preserve texture appearance in progressive LOD-based mesh simplification algorithms. Our results show that the proposed parallel LOD approach can get up to 5.33 times of speedup compared with the standard pseudo-instancing approach.
Year
DOI
Venue
2011
10.1007/978-3-642-25090-3_3
MIG
Keywords
Field
DocType
massive scene,challenging task,special focus,animated character,texture-preserving approach,large number,proposed parallel lod approach,progressive lod-based mesh simplification,real-time crowd rendering system,modern game,real-time system,standard pseudo-instancing approach,level of detail,gpgpu
Computer vision,Computer graphics (images),Level of detail,Computer science,Real-time operating system,Texture memory,Artificial intelligence,General-purpose computing on graphics processing units,Rendering (computer graphics),Speedup
Conference
Citations 
PageRank 
References 
5
0.49
13
Authors
4
Name
Order
Citations
PageRank
Chao Peng1294.43
Seung In Park2263.96
Yong Cao36810.33
Jie Tian41475159.24