Abstract | ||
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Network Address Translators (NAT) are ubiquitous on the Internet and any peer-to-peer (p2p) game will almost certainly need to perform NAT traversal through such devices. Our experiments suggest that while NAT hole punching techniques are relatively mature, they succeed only about 90% of the time and thus p2p games will inevitably need to employ NAT proxies to establish the remaining connections. We demonstrate with an implementation and a measurement study that using peers as NAT proxies is feasible for both UDP and TCP connections. We found that it is relatively easy to find peers capable of acting as proxies and that the performance achieved is comparable to that of server-based NAT proxies. |
Year | DOI | Venue |
---|---|---|
2009 | 10.1109/NETGAMES.2009.5446233 | NetGames |
Keywords | Field | DocType |
nat traversal,remaining connection,nat proxy,network address translators,measurement study,peer nat proxy,tcp connection,peer-to-peer game,nat hole punching technique,p2p game,server-based nat proxy,games,internet,transport protocols,p2p,servers,throughput | Nat,Peer-to-peer,Computer science,Server,Computer network,Throughput,Hole punching,NAT traversal,Network address,The Internet,Distributed computing | Conference |
ISSN | ISBN | Citations |
2156-8146 | 978-1-4244-5604-8 | 1 |
PageRank | References | Authors |
0.34 | 10 | 5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Daryl Seah | 1 | 8 | 1.28 |
Wai Kay Leong | 2 | 60 | 5.71 |
Qingwei Yang | 3 | 3 | 1.16 |
Ben Leong | 4 | 343 | 27.92 |
Ali Razeen | 5 | 82 | 6.93 |