Abstract | ||
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In this article, we report on the emergent narrative concept aiming at the definition of a narrative theory adapted to the VR medium (whether a game or VR application). The inherent freedom of movement proper to VR - an indisputable element of immersion - collides with the Aristotelian vision of articulated plot events with respect to the given timeline associated with the story in display. This n... |
Year | DOI | Venue |
---|---|---|
2006 | 10.1109/MCG.2006.71 | IEEE Computer Graphics and Applications |
Keywords | Field | DocType |
Knowledge acquisition,Game theory,TV,Knowledge engineering,Knowledge management,Engineering management,Decision making,Expert systems,Humans | Interactivity,Computer vision,Storytelling,Autonomous agent,Virtual reality,Computer science,Narrative,Timeline,Artificial intelligence,Multimedia,Computer graphics,Narratology | Journal |
Volume | Issue | ISSN |
26 | 3 | 0272-1716 |
Citations | PageRank | References |
72 | 4.43 | 9 |
Authors | ||
7 |
Name | Order | Citations | PageRank |
---|---|---|---|
Ruth Aylett | 1 | 1377 | 170.50 |
Sandy Louchart | 2 | 475 | 42.99 |
Joao Dias | 3 | 193 | 12.08 |
Ana Paiva | 4 | 2618 | 287.01 |
Marco Vala | 5 | 328 | 27.57 |
S. Woods | 6 | 151 | 14.49 |
Lynne E. Hall | 7 | 162 | 20.87 |