Title
Efficient Texture Mapping Using Minimum Cut
Abstract
In this caper, we present a method for texturing arbitrary surface using minimum cut algorithm. This method is a general texturing method, where the user provides a 3D mesh and a texture sample, and gets the textured mesh as the output. Our method is very simple. We repeatedly paste texture patches onto the surface, which is segmented from a sample image. If a certain patch overlaps a part of textured surface, we use minimum cut algorithm to find out a stitching path that makes this patch fit the textured surface. We repeat this process until the whole surface has been textured. As this method is a patch-by-patch method, the computation cost is much lower than many other methods.
Year
DOI
Venue
2005
10.1109/CIT.2005.103
Fifth International Conference on Computer and Information Technology - Proceedings
Keywords
DocType
Citations 
texture mapping,texture synthesis,mininnun cut,texture-from-sample
Conference
0
PageRank 
References 
Authors
0.34
0
4
Name
Order
Citations
PageRank
Jun Yue143.30
Wanjun Jin2413.29
Wenbin Chen31179.17
I-Fan Shen417312.32