Abstract | ||
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In this caper, we present a method for texturing arbitrary surface using minimum cut algorithm. This method is a general texturing method, where the user provides a 3D mesh and a texture sample, and gets the textured mesh as the output. Our method is very simple. We repeatedly paste texture patches onto the surface, which is segmented from a sample image. If a certain patch overlaps a part of textured surface, we use minimum cut algorithm to find out a stitching path that makes this patch fit the textured surface. We repeat this process until the whole surface has been textured. As this method is a patch-by-patch method, the computation cost is much lower than many other methods. |
Year | DOI | Venue |
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2005 | 10.1109/CIT.2005.103 | Fifth International Conference on Computer and Information Technology - Proceedings |
Keywords | DocType | Citations |
texture mapping,texture synthesis,mininnun cut,texture-from-sample | Conference | 0 |
PageRank | References | Authors |
0.34 | 0 | 4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Jun Yue | 1 | 4 | 3.30 |
Wanjun Jin | 2 | 41 | 3.29 |
Wenbin Chen | 3 | 117 | 9.17 |
I-Fan Shen | 4 | 173 | 12.32 |