Abstract | ||
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In this paper, we identify the features that enhance gaming experience in Augmented Reality (AR) environments. These include Tangible User Interface, force-feedback, audio-visual cues, collaboration and mobility. We base our findings on lessons learnt from existing AR games. We apply these results to billiARds which is an AR system that, in addition to visual and aural cues, provides force-feedback. billiARds supports interaction through a vision-based tangible AR interface. Two users can easily operate the proposed system while playing Collaborative billiARds game around a table. The users can collaborate through both virtual and real objects. User study confirmed that the resulting system delivers enhanced gaming experience by supporting the five features highlighted in this paper. |
Year | DOI | Venue |
---|---|---|
2005 | 10.1007/11558651_35 | ICEC |
Keywords | Field | DocType |
ar system,resulting system,ultimate gaming experience,vision-based tangible ar interface,audio-visual cue,proposed system,gaming experience,augmented reality,tangible user interface,collaborative billiards game,ar game,force feedback | Virtual reality,Computer science,Entertainment,Augmented reality,Human–computer interaction,Game theory,User interface,Multimedia,Haptic technology,Tangible user interface | Conference |
Volume | ISSN | ISBN |
3711 | 0302-9743 | 3-540-29034-6 |
Citations | PageRank | References |
3 | 0.46 | 6 |
Authors | ||
5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Usman Sargaana | 1 | 3 | 0.46 |
Hossein S. Farahani | 2 | 3 | 0.46 |
Jong Weon Lee | 3 | 73 | 12.70 |
Jeha Ryu | 4 | 405 | 54.48 |
Woontack Woo | 5 | 1284 | 143.58 |