Title
A comparative study of perceptional quality between wavefield synthesis and Multipole-Matched Rendering for spatial audio
Abstract
This paper introduces a new algorithm to render virtual sound sources with spatial properties in immersive environments. The algorithm, referred to as multipole-matched rendering, uses the method-of-moments and singular-value decomposition to optimally match a spherical-multipole expansion of the virtual source to the field resulting from a spatially distributed speaker set. The flexibility of this method over other approaches, such as wavefield synthesis, allows for complex speaker geometries, and requires a smaller number of speakers to achieve a similar spatial rendering performance for listeners in immersive environments. The trade-off for the enhanced performance is a smaller area of faithful reproduction. This limited area, however, can be focused around listener locations for a sweet-spot solution. Experimental results are presented from perceptual tests comparing multipole-matched rendering to both wavefield synthesis and stereo rendering using a linear speaker array. The experiments included 13 subjects and demonstrated that the perceived direction of a virtual sound source for the new method is comparable to that of wavefield synthesis (no significant difference). The results demonstrate the potential of multipole-matched rendering as an efficient technique for rendering virtual sound sources in immersive environments.
Year
DOI
Venue
2008
10.1109/ICASSP.2008.4517630
Las Vegas, NV
Keywords
Field
DocType
audio equipment,audio signal processing,method of moments,singular value decomposition,complex speaker geometries,immersive environments,method-of-moments,multipole-matched rendering,perceptional quality,singular-value decomposition,spatial audio,spatially distributed speaker set,spherical-multipole expansion,virtual sound sources,wavefield synthesis,Acoustic arrays,Moment methods,Singular value decomposition
Computer vision,Singular value decomposition,Multipole expansion,Computer science,Real-time rendering,Artificial intelligence,Immersion (virtual reality),Audio equipment,Audio signal processing,Rendering (computer graphics),Method of moments (statistics)
Conference
ISSN
ISBN
Citations 
1520-6149 E-ISBN : 978-1-4244-1484-0
978-1-4244-1484-0
0
PageRank 
References 
Authors
0.34
0
5
Name
Order
Citations
PageRank
Jens Hannemann182.07
Christopher A. Leedy200.34
Kevin D Donohue3337.22
Sascha Spors410819.70
Alexander Raake547556.41