Title
A Dynamic Multi-contextual GPU-based Particle System using Vector Fields for Particle Propagation
Abstract
Particle systems have long been used in scientific visualizations. The advancement of graphics technol- ogy has allowed for the computations of these sys- tems to be performed on the graphics processing units (GPUs). The parallelism offered by these devices al- lows for a greater number of particles to be updated in real-time. Scientists can immerse themselves in these systems through the use of virtual reality. However, the use of such environments with multiple screens and multiple rendering contexts presents data synchroniza- tion problems with respect to dynamic GPU data. We present a solution to this problem and apply it to the visualization of brownouts caused by helicopter down- wash.
Year
Venue
Keywords
2008
CAINE
multi-contextual,virtual reality,gpu
DocType
Citations 
PageRank 
Conference
0
0.34
References 
Authors
4
5
Name
Order
Citations
PageRank
Michael John Smith100.34
Roger V. Hoang2325.79
Matthew R. Sgambati322.38
Sergiu Dascalu436279.10
Frederick C. Harris Jr.554778.86