Title | ||
---|---|---|
A Dynamic Multi-contextual GPU-based Particle System using Vector Fields for Particle Propagation |
Abstract | ||
---|---|---|
Particle systems have long been used in scientific visualizations. The advancement of graphics technol- ogy has allowed for the computations of these sys- tems to be performed on the graphics processing units (GPUs). The parallelism offered by these devices al- lows for a greater number of particles to be updated in real-time. Scientists can immerse themselves in these systems through the use of virtual reality. However, the use of such environments with multiple screens and multiple rendering contexts presents data synchroniza- tion problems with respect to dynamic GPU data. We present a solution to this problem and apply it to the visualization of brownouts caused by helicopter down- wash. |
Year | Venue | Keywords |
---|---|---|
2008 | CAINE | multi-contextual,virtual reality,gpu |
DocType | Citations | PageRank |
Conference | 0 | 0.34 |
References | Authors | |
4 | 5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Michael John Smith | 1 | 0 | 0.34 |
Roger V. Hoang | 2 | 32 | 5.79 |
Matthew R. Sgambati | 3 | 2 | 2.38 |
Sergiu Dascalu | 4 | 362 | 79.10 |
Frederick C. Harris Jr. | 5 | 547 | 78.86 |