Title
A Framework for Networked Reactive Character
Abstract
The paper presents a framework for distributed reactive characters on a computer network and proposes innovative concepts for shared state management. Firstly, behavioral accuracy is defined in terms of three types of state (physical, procedural and emotional). Secondly, visual soundness, a concept inversely proportional to behavioral accuracy, is associated with the autonomy of clones. Thirdly, the usual concept of dead reckoning is relaxed by exploring the idea of autonomy, which is the basis for networked reactive characters. The framework, built on top of an open architecture toolkit called Bamboo, can gracefully cope with reactive environments producing good levels of visual soundness, which results in smooth animations, and behavioral accuracy.
Year
DOI
Venue
2000
10.1109/SIBGRA.2000.883914
SIBGRAPI
Keywords
Field
DocType
visual soundness,usual concept,innovative concept,reactive environment,reactive character,networked reactive character,dead reckoning,computer network,shared state management,behavioral accuracy,clones,innovation management,environmental management,computer animation,intelligent networks,cloning,informatics,autonomy,virtual environment,user interfaces,virtual reality,open systems,open architecture,computer networks
State management,Virtual reality,Open architecture,Computer science,Dead reckoning,Human–computer interaction,Soundness,Open system (systems theory),User interface,Computer animation,Distributed computing
Conference
ISSN
ISBN
Citations 
1530-1834
0-7695-0878-2
0
PageRank 
References 
Authors
0.34
8
3
Name
Order
Citations
PageRank
Dilza Szwarcman112.06
Bruno Feijo2404.42
Mónica Costa300.68