Title
GPU-based particle simulation with inter-collisions
Abstract
In this paper, we present a new GPU-based particle system. The simulation runs entirely on the GPU, thus eliminating data transfer between CPU and GPU. The proposed system is able to simulate particles in confined environments, including support for inter-particle collisions, constraints, and particle–obstacle collisions. On modern graphics cards, the system simulates up to one million particles at interactive rate. We also propose a flexible approach for modeling the obstacles that define the environment, allowing the creation of different scenes without relying on shader re-coding. A set of computational experiments demonstrates the effectiveness of the proposed system.
Year
DOI
Venue
2007
10.1007/s00371-007-0151-6
The Visual Computer
Keywords
Field
DocType
flexible approach,million particle,different scene,modern graphics card,new gpu-based particle system,proposed system,gpu-based particle simulation,interactive rate,inter-particle collision,computational experiment,particle simulation · animation · generic programming on gpu,data transfer,computer experiment,particle system,generic programming,animation
Graphics,Particle system,Data transmission,Particle simulation,Computer graphics (images),Computer science,Animation,Shader
Journal
Volume
Issue
ISSN
23
9
1432-2315
Citations 
PageRank 
References 
5
0.44
8
Authors
2
Name
Order
Citations
PageRank
Jeronimo S. Venetillo150.44
Waldemar Celes214115.93