Title
Neuroticism --- A Competitive Advantage (Also) for IVAs?
Abstract
Real-Time Strategy (RTS) games are a challenging genre for the design of Intelligent Virtual Agents. We were interested whether incorporating a simple emotional model to an existing bot-script improves playing strength. We implemented a bot for Microsoft's RTS game "Age of Mythology". The emotional model is based on the "Big-Five" and the Emotion-Connectionist Model. Four variants of the bot were evaluated, each using different personality parameters; one of the variants was designed to show "neurotic" behaviour. The emotion-driven bots were evaluated in a bot-versus-bot setup, playing matches against the game's default script. Evaluation results indicate a significant increase in playing strength, the "neurotic" bot being the strongest one.
Year
DOI
Venue
2007
10.1007/978-3-540-74997-4_7
IVA
Keywords
Field
DocType
different personality parameter,challenging genre,default script,intelligent virtual agents,competitive advantage,emotional model,rts game,bot-versus-bot setup,real-time strategy,simple emotional model,emotion-connectionist model,emotion,artificial intelligence
Social psychology,Neuroticism,Competitive advantage,Psychology,Mythology,Personality
Conference
Volume
ISSN
Citations 
4722
0302-9743
2
PageRank 
References 
Authors
0.37
2
4
Name
Order
Citations
PageRank
Christoph Hermann1173.88
Helmuth Melcher220.37
Stefan Rank36410.10
Robert Trappl414132.63