Title
Improved Relief Texture Mapping Using Minmax Texture
Abstract
We propose a method for three-dimensional surface details mapping and rendering based on conventional relief texture mapping. The depth extrema of intersection points within a viewing cone are computed and stored in a minmax texture in the preprocessing time. This texture is then used to narrow down the search space of ray-height-field intersection during rendering. As experimental results show, our method presents better visual quality and efficiency than previous proposed related methods[14][3][6][1][12][11][9].
Year
DOI
Venue
2009
10.1109/ICIG.2009.181
ICIG
Keywords
Field
DocType
conventional relief texture mapping,relief texture mapping,depth extremum,minmax texture,improved relief texture mapping,rendering (computer graphics),previous proposed related method,three dimensional surface details mapping,ray-height-field intersection,rendering,three-dimensional surface details mapping,search space,image texture,intersection point,preprocessing time,ray height field intersection,surface texture,real time systems,three dimensional,texture mapping,visualization,psnr,geometry
Texture mapping,Computer vision,Projective texture mapping,Texture compression,Computer science,Image texture,Relief mapping,Artificial intelligence,Rendering (computer graphics),Texture filtering,Viewing cone
Conference
ISBN
Citations 
PageRank 
978-1-4244-5237-8
0
0.34
References 
Authors
8
3
Name
Order
Citations
PageRank
Lo-Wei Lee100.34
Shih-Wei Tseng200.68
Wen-Kai Tai311916.71