Abstract | ||
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This paper proposes a demonstration of the hybrid video game and installation environment, Playas: Homeland Mirage. Exhibited at ISEA/ZeroOne 2006 [1]. The collaboratively developed project serves as a model of artist-driven research. This demonstration will discuss the findings gathered from a naturalistic inquiry into the effect of mediation on critical reflection. |
Year | DOI | Venue |
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2007 | 10.1145/1254960.1255008 | Creativity & Cognition |
Keywords | Field | DocType |
hybrid video game,naturalistic inquiry,artist-driven research,installation environment,homeland mirage,immersive space,critical reflection,art,immersion,installation,aesthetics,interaction | Critical reflection,Computer science,Human–computer interaction,Mediation (Marxist theory and media studies),Homeland,Multimedia | Conference |
Citations | PageRank | References |
0 | 0.34 | 1 |
Authors | ||
1 |
Name | Order | Citations | PageRank |
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Jack E. Stenner | 1 | 0 | 0.34 |