Title
High quality previewing of shading and lighting for Killzone3
Abstract
Current generation games are pushing real-time computer graphics to the limits of their potential, getting closer to cinematic quality everyday. With the increase in quality, it has become crucial to preview the visual appearance of the assets with the highest fidelity possible. For Killzone3, after realizing that existing software couldn't reach anywhere near the quality that we were looking for, we decided to try something new. We embedded our game rendering engine inside Autodesk Maya, our main content creation tool, achieving interactive previews with an unprecedented mix of flexibility and quality.
Year
DOI
Venue
2011
10.1145/2037826.2037892
SIGGRAPH 2009: Talks
Keywords
Field
DocType
game rendering engine,cinematic quality,visual appearance,autodesk maya,interactive preview,real-time computer graphics,current generation game,high quality,main content creation tool,unprecedented mix,computational photography,video capture,real time computing
Computer vision,Fidelity,Video capture,Computer graphics (images),Computer science,Time-of-flight camera,Software,Artificial intelligence,Content creation,Rendering (computer graphics),Computer graphics,Visual appearance
Conference
Citations 
PageRank 
References 
0
0.34
0
Authors
1
Name
Order
Citations
PageRank
Francesco Giordana120.77