Abstract | ||
---|---|---|
The creation of realistic 3D human body animations is one of the most challenging research topics of investigation in the domain of the 3D animation, as it constitutes an extremely time-consuming task that requires significant technical and creative expertise. The motivation of this research project is to develop a tool to simplify and automate the creation of human 3D movements by enhancing a 3D graphics creation tool. The proposed tool semi-automates the creation of human character animation, by specifying the starting and ending states and movement styles of a human avatar and the transitionary motion state between them. |
Year | DOI | Venue |
---|---|---|
2010 | 10.1504/IJCAT.2010.034150 | IJCAT |
Keywords | Field | DocType |
human body animation,time-consuming task,research project,human character animation,movement style,human avatar,semi-automated human body,challenging research topic,proposed tool,graphics creation tool,creative expertise,human body,3d animation,computer graphics | Graphics,3D computer graphics,Systems engineering,Entertainment,Computer science,Character animation,Human–computer interaction,Graphical user interface,Computer animation,Computer graphics,Multimedia,Avatar | Journal |
Volume | Issue | ISSN |
38 | 1/2/3 | 0952-8091 |
Citations | PageRank | References |
0 | 0.34 | 11 |
Authors | ||
3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Emmanuel Tsekleves | 1 | 91 | 17.00 |
John Cosmas | 2 | 243 | 45.34 |
Cenkai Yang | 3 | 0 | 0.34 |