Abstract | ||
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A considerable number of serious games have been developed over the last ten years, with varying degrees of success. Due to a lack of clear standards and guidelines for game developers, it is difficult to justify claims that a specific game meets the learner’s requirements and/or expectations. This paper defines a conceptual model for serious games that will contribute to their design and the measurement of achievement in meeting their learning outcomes. |
Year | DOI | Venue |
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2009 | 10.1109/ICALT.2009.19 | ICALT |
Keywords | Field | DocType |
conceptual framework,varying degree,clear standard,conceptual model,serious game,considerable number,game developer,serious games,specific game,modeling,design,reflection,framework,feedback,game theory,materials,taxonomy,game development,games,psychology,data mining | Computer aided instruction,Conceptual model,Computer science,Knowledge management,Game theory,Game Developer,Multimedia,Conceptual framework | Conference |
Citations | PageRank | References |
30 | 2.08 | 1 |
Authors | ||
4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Amri Yusoff | 1 | 49 | 3.19 |
Richard Crowder | 2 | 113 | 12.73 |
Lester Gilbert | 3 | 132 | 19.24 |
Gary Wills | 4 | 531 | 56.82 |