Title
Human Pacman: a mobile, wide-area entertainment system based on physical, social, and ubiquitous computing
Abstract
Human Pacman is a novel interactive entertainment system that ventures to embed the natural physical world seamlessly with a fantasy virtual playground by capitalizing on mobile computing, wireless LAN, ubiquitous computing, and motion-tracking technologies. Our human Pacman research is a physical role-playing augmented-reality computer fantasy together with real human–social and mobile gaming. It emphasizes collaboration and competition between players in a wide outdoor physical area which allows natural wide-area human–physical movements. Pacmen and Ghosts are now real human players in the real world, experiencing mixed computer graphics fantasy–reality provided by using the wearable computers. Virtual cookies and actual tangible physical objects are incorporated into the game play to provide novel experiences of seamless transitions between real and virtual worlds. We believe human Pacman is pioneering a new form of gaming that anchors on physicality, mobility, social interaction, and ubiquitous computing.
Year
DOI
Venue
2004
10.1007/s00779-004-0267-x
Personal and Ubiquitous Computing
Keywords
Field
DocType
Collaboration, Physical interaction, Social computing, Wearable computer, Tangible interaction, Ubiquitous computing
Mobile computing,Fantasy,Metaverse,Computer science,Wearable computer,Entertainment,Human–computer interaction,Ubiquitous computing,Social computing,Multimedia,Computer graphics
Journal
Volume
Issue
ISSN
8
2
1617-4917
ISBN
Citations 
PageRank 
1-58113-882-2
151
10.80
References 
Authors
4
8
Search Limit
100151
Name
Order
Citations
PageRank
Adrian David Cheok12233254.03
Kok Hwee Goh222119.25
Wei Liu330830.20
Farzam Farbiz447552.46
Siew Wan Fong522018.61
Sze Lee Teo620918.87
Yu Li715110.80
Xubo Yang852553.59