Title
New method to measure end-to-end delay of virtual reality
Abstract
A virtual reality (VR) system tracks one or more objects to generate the depiction of a virtual environment from the user's vantage point. No system achieves this instantaneously: changes in the depicted virtual environment are delayed from changes in the position of the objects being tracked. In this paper, a method is proposed to quantify this time difference, the end-to-end delay of the VR system. Two light-sensing devices and two luminance gradients are used to simultaneously encode the position of one tracked object and its virtual counterpart. One light-sensing device is attached to the tracked object and it captures light from the gradient in the physical environment. The other device captures light from the gradient in the virtual environment. A measurement is obtained by moving the tracked object repetitively (by hand) across the gradient. The end-to-end delay is the asynchrony between the signals generated by the two light-sensing devices. The results collected with oscillatory movements performed at different frequencies indicate that for some VR systems, the end-to-end delay might not be constant but could vary as a function of the oscillation frequency.
Year
DOI
Venue
2010
10.1162/pres_a_00023
Presence: Teleoperators and Virtual Environments
Keywords
Field
DocType
tracked object repetitively,vr system,tracked object,virtual reality,virtual counterpart,end-to-end delay,light-sensing device,new method,physical environment,virtual environment,luminance gradient,end to end delay
Oscillation,Virtual reality,Virtual machine,Computer graphics (images),Computer science,Artificial intelligence,Computer vision,End-to-end delay,ENCODE,Asynchrony,Simulation,Time difference,Luminance
Journal
Volume
Issue
ISSN
19
6
1054-7460
Citations 
PageRank 
References 
25
1.43
15
Authors
1
Name
Order
Citations
PageRank
Massimiliano Luca1779.90