Title
Learning with Smart Multipurpose Interactive Learning Environment
Abstract
In this paper, we describe an innovative concept of three-dimensional interactive educational games that combine the excitement and looks of popular computer games with the educational potential of electronic study materials and its realization by a system called S.M.I.L.E. - Smart Multipurpose Interactive Learning Environment. One of its key features is the consideration of various learners' abilities. In this paper, we concentrate on the description of features that enable different users (including handicapped) to learn effectively by playing educational games. We follow the idea that everyone needs access to quality education and are convinced that by enabling cooperative education not just among learners, but also between handicapped and able-bodied ones, we bring the humane dimension into education.
Year
DOI
Venue
2008
10.1007/978-0-387-09729-9_14
LEARNING TO LIVE IN THE KNOWLEDGE SOCIETY
Keywords
Field
DocType
cooperative education,three dimensional
Educational technology,Robot learning,Cooperative education,Computer science,Interactive learning environment,Synchronous learning,Error-driven learning,Multimedia
Conference
Citations 
PageRank 
References 
1
0.38
5
Authors
5
Name
Order
Citations
PageRank
Mária Bieliková1968124.82
Marko Divéky271.32
Peter Jurnecka391.40
Rudolf Kajan4223.10
L'ubos Omelina581.33