Abstract | ||
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The current development platform or tools for virtual reality usually has some limitations, to address this issue, this paper presents a self-developed open-system walkthrough engine for the virtual environment. After the functional requirements analysis, it proposes the architecture and implementation process of the engine, and details the key technologies: model-loading technology, self defining script and LOD. The implementation takes Visual C++ as platform and DirectX as graphical rendering API. This engine has been tested and applied to the virtual indoor environment, the test results show that the engine is easy, stable and runs smoothly, which meets the expected demand. |
Year | DOI | Venue |
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2012 | 10.1109/CSCWD.2012.6221878 | CSCWD |
Keywords | Field | DocType |
open systems,visual c++,application program interfaces,program testing,virtual reality,virtual environment,functional requirements analysis,self defining script,rendering (computer graphics),lod,self-developed open-system walkthrough engine,software architecture,graphical user interfaces,c++ language,directx,virtual indoor environment,model loading technology,graphical rendering api,walkthrough engine,open system,computational modeling,computer model,functional requirement | Functional requirement,Virtual reality,Virtual machine,Computer science,DirectX,Human–computer interaction,Graphical user interface,Software walkthrough,Software architecture,Rendering (computer graphics) | Conference |
ISBN | Citations | PageRank |
978-1-4673-1211-0 | 0 | 0.34 |
References | Authors | |
2 | 2 |
Name | Order | Citations | PageRank |
---|---|---|---|
Lin Shi | 1 | 1 | 1.03 |
Zhigang Li | 2 | 1 | 0.69 |