Title
A Model For Museum Outreach Based On Shared Interactive Spaces
Abstract
Museums typically strive to support learning about topics that pertain to the collections. However, necessities in museum-exhibit design may work against this goal. Designing for experiences of just a few minutes keeps traffic moving through gallery spaces, but prevents the immersion that a productive learning experience demands. This paper describes a genre of computer environments that could address both the constraints of a museum visit and the sort of extended, highly personal experience that can support learning. The environments are called "microworlds," which can take the form of stand-alone "construction kits" for single users or teams of users, or located as pockets of activity within a larger, networked, multiuser environment. Supplemented by other exhibits and learning materials, microworlds can be installed in gallery kiosks to give visitors a taste of the subjects and modes of interaction they offer. The software could also be available for more in-depth use outside the museum, through museum store purchases or dial-ins to a server. The microworlds described here are for learning about an aspect of motion study, balance. They are also for learning about an aspect of topology, the spatial relationships between vertexes, edges, and faces of three-dimensional shapes. Users construct dinosaur skeletons and mobiles for experiments with balance, and polyhedra for explorations in topology. The mobiles in changed scale can become items of jewelry, and the polyhedra in changed scale can become landscapes along which the dinosaurs can teeter.
Year
Venue
Keywords
1995
MULTIMEDIA COMPUTING AND MUSEUMS
three dimensional,spatial relationships
Field
DocType
Citations 
Polyhedron,sort,Outreach,Software,Human–computer interaction,Learning experience,Engineering,Interactive kiosk,MicroWorlds
Conference
2
PageRank 
References 
Authors
0.58
2
1
Name
Order
Citations
PageRank
Carol Strohecker16116.26