Title
A Case Study: Integrating a Game Application-driven Approach and Social Collaborations into Software Engineering Education.
Abstract
Teaching software engineering to undergraduate students is a challenge task. Students are expected to understand both technical and social aspects of software engineering. This paper presents a complete case study of a hybrid approach that systematically combines a game application-driven approach and social collaborations into the software engineering curriculum at the undergraduate level. The case study consists of 1) proposing a new curriculum design process, 2) identifying a set of software engineering principles, practices, and online collaborative learning tools by following the design process, 3) proposing a semester long game project, 4) integrating the principles, practices, and the collaborative learning tools into the game development process and 5) delivering the principles, practices, and tools to students during the game devolvement. The results of the case study, including analysis of the related project documentation and students' feedback indicate that adopting the games app-driven approach motivate students to learn in teams, help transferring knowledge effectively between instructors and students and facilitate achieving the student learning objectives.
Year
Venue
Keywords
2011
ICEIS 2011: PROCEEDINGS OF THE 13TH INTERNATIONAL CONFERENCE ON ENTERPRISE INFORMATION SYSTEMS, VOL 4
e-Learning,Software Engineering,Undergraduate Education,Game Development,Social Collaboration,Curriculum Design,Case Study
Field
DocType
Citations 
Collaborative learning,Software engineering,Video game development,Computer science,Knowledge management,Curriculum,Engineering design process,Game Developer,Documentation,Design process,Social software engineering
Conference
1
PageRank 
References 
Authors
0.37
4
2
Name
Order
Citations
PageRank
Weifeng Xu1282.53
Stephen T. Frezza2187.21