Title
Scripted Artificially Intelligent Basic Online Tactical Simulation
Abstract
For many years, introductory Computer Science courses have followed the same teaching paradigms. These paradigms utilize only simple console windows; more interactive approaches to Computer Science ed- ucation are possible. Just as scientific visualization aides the researcher in drawing new conclusions from data, a visual tool that allows the visualization of the execution of code and the effects of that execution would, at the very least, aide understanding of the concepts and, at most, provide for better retention of the concepts. This paper presents details of the idea, specification, design, and functionality of the Scripted Artificially Intelligent Basic Online Teaching Simula- tor (SAI-BOTS), an interactive game that helps rein- force what is taught in class. Students script vehicles to fight each other in a three dimensional environment. In this environment users can play with other people and learn the basic programming techniques involved in artificial intelligence. The users navigate through the 3D world using a third-person camera or blind mode. This allows the user to take techniques from lecture and apply them, resulting in strong and imme- diate reinforcement of skills and concepts. Keywords: scripting, AI
Year
Venue
Keywords
2008
CAINE
scientific visualization,three dimensional,artificial intelligent
Field
DocType
Citations 
Visualization,Computer science,Human–computer interaction,Visual tool,Artificial intelligence,Scientific visualization,Distributed computing
Conference
0
PageRank 
References 
Authors
0.34
2
7