Abstract | ||
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In modern society, people increasingly lack social interaction, even though it is beneficial to professional and personal life. Airhockey Over a Distance aims to work against this trend by recreating the social experience and rapport facilitated by physical, casual game play in a distributed environment. We networked two airhockey tables and augmented them with a videoconference. Concealed mechanics on each table allow for a physical puck to be shot back and forth between the two locations, creating a perceived physical shared space between the participants. The hitting of a fast-moving, tangible puck between the two players creates a compelling social game experience which can support social interactions and contribute to an increased connectedness between people who are physically apart. |
Year | DOI | Venue |
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2006 | 10.1145/1178823.1178906 | Advances in Computer Entertainment Technology |
Keywords | Field | DocType |
casual game play,airhockey table,increased connectedness,social experience,compelling social game experience,networked physical game,concealed mechanic,physical shared space,physical puck,social interaction,tangible puck,distributed environment,connectedness,videoconference,computer mediated communication,social experiment | Social relation,Personal life,Social connectedness,Distributed Computing Environment,Shared space,Computer science,Human–computer interaction,Computer-mediated communication,Casual,Videoconferencing,Multimedia | Conference |
ISBN | Citations | PageRank |
1-59593-380-8 | 26 | 1.43 |
References | Authors | |
5 | 4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Florian Mueller | 1 | 1730 | 157.37 |
Luke Cole | 2 | 29 | 2.21 |
Shannon O'brien | 3 | 215 | 17.53 |
Wouter Walmink | 4 | 79 | 6.14 |