Title
Choosing The Infrastructure For Entertainment And Serious Computer Games - A Whiteroom Benchmark For Game Engine Selection
Abstract
The technology base, i.e. the infrastructure, for modern computer games is usually provided by a game engine. At the start of the game development process, developers usually face the choice of either developing their own proprietary game engine or to license an existing engine to build on. The question of what constitutes a game engine, however, is rather ill defined. This paper aims to address these problems by presenting a method for simplifying the process of evaluating engines for their suitability for game development projects, comparing a number of game engines and using our findings as a basis for a definition of the term 'game engine'.
Year
DOI
Venue
2013
10.1109/VS-GAMES.2013.6624223
2013 5TH INTERNATIONAL CONFERENCE ON GAMES AND VIRTUAL WORLDS FOR SERIOUS APPLICATIONS (VS-GAMES)
Keywords
Field
DocType
Computer Games, Virtual Environments, Game Engine Architecture
Game programming,Video game design,Game mechanics,Video game development,Simulation,Computer science,Game design,Game design document,Game Developer,Game development tool,Multimedia
Conference
Citations 
PageRank 
References 
6
0.48
13
Authors
7
Name
Order
Citations
PageRank
Eike Falk Anderson114321.30
Leigh McLoughlin2897.83
Joe Watson360.48
Sam Holmes460.48
Peter Jones560.48
Hayden Pallett660.48
Brendan Smith760.48