Title
Implementing As-Rigid-As-Possible Shape Manipulation and Surface Flattening
Abstract
This article provides a description of an "as-rigid-as-possible shape manipulation" implementation that is clearer and easier to understand than the original. While the original paper used triangle-based representation, we use edge- based representation to simplify the coding. We also extend the original algorithm to allow the user to place handles on arbitrary positions of the mesh. In addition, we show that the same algorithm can be used for surface flattening with quality and performance comparable to popular flattening methods.
Year
Venue
Field
2009
Journal of Graphics Tools
Flattening,Computer graphics (images),Computer science,Coding (social sciences)
DocType
Citations 
PageRank 
Journal
6
0.84
References 
Authors
8
2
Name
Order
Citations
PageRank
Takeo Igarashi13113206.25
Yuki Igarashi2638.72