Abstract | ||
---|---|---|
This paper describes the structure, format, and outcome of an experimental class in Handheld Augmented Reality Game Design conducted as an inter-institutional collaboration between the Georgia Institute of Technology and Savannah College of Art and Design. It analyzes several unique elements of the class, especially the need for rapid prototyping of multiple games when exploring game design using novel game technology, and highlights important issues regarding interdisciplinary collaboration and mobile augmented reality gaming. The paper also discusses several approaches taken by students in completing class assignments, which suggest viable design strategies for the creation of future handheld augmented reality experiences. |
Year | DOI | Venue |
---|---|---|
2009 | 10.1145/1536513.1536525 | FDG |
Keywords | Field | DocType |
multiple game,game design,viable design strategy,handheld augmented reality game,novel game technology,mobile augmented reality gaming,experimental class,future handheld augmented reality,interdisciplinary collaboration,class assignment,inter-institutional collaboration,collaboration,structure formation,augmented reality | Rapid prototyping,Handheld augmented reality,Computer science,Simulation,Game design document,Game design,Augmented reality,Human–computer interaction,Multimedia | Conference |
Citations | PageRank | References |
7 | 0.55 | 3 |
Authors | ||
4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Evan Barba | 1 | 70 | 7.50 |
Yan Xu | 2 | 183 | 14.22 |
Blair Maclntyre | 3 | 54 | 5.92 |
Tony Tseng | 4 | 37 | 3.53 |