Abstract | ||
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Our interactive animation software is written in JavaScript, and is serial execution. However, it has a problem, which is related to drawing intervals. In case the software has to process a number of animation objects, it takes a long time. The longer drawing intervals are, the slower speed of animation playing is. So, we parallelize interactive animation software with Web Workers that is one part of HTML5. We partition drawing animation with some approaches, and parallelize their process. This time, we report the parallelization approach that takes into consideration the property of Web Workers and the interactive animation software. |
Year | DOI | Venue |
---|---|---|
2013 | 10.1109/NBiS.2013.74 | Network-Based Information Systems |
Keywords | Field | DocType |
slower speed,serial execution,animation playing,long time,interactive animation software,animation object,parallelization approach,web workers,longer drawing interval,computer animation,java,graphical user interfaces,parallel programming | Computer graphics (images),Interactive skeleton-driven simulation,Computer science,Parallel computing,Software,Animation,Skeletal animation,Computer facial animation,Computer animation,Interactive programming,Multimedia,JavaScript | Conference |
ISSN | ISBN | Citations |
2157-0418 | 978-1-4799-2509-4 | 1 |
PageRank | References | Authors |
0.37 | 0 | 5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Yuta Watanabe | 1 | 1 | 0.37 |
Shusuke Okamoto | 2 | 65 | 28.98 |
Masaki Kohana | 3 | 31 | 14.06 |
Masaru Kamada | 4 | 115 | 85.04 |
Tatsuhiro Yonekura | 5 | 87 | 29.48 |