Title
Computer puppetry: An importance-based approach
Abstract
Computer puppetry maps the movements of a performer to an animated character in real-time. In this article, we provide a comprehensive solution to the problem of transferring the observations of the motion capture sensors to an animated character whose size and proportion may be different from the performer's. Our goal is to map as many of the important aspects of the motion to the target character as possible, while meeting the online, real-time demands of computer puppetry. We adopt a Kalman filter scheme that addresses motion capture noise issues in this setting. We provide the notion of dynamic importance of an end-effector that allows us to determine what aspects of the performance must be kept in the resulting motion. We introduce a novel inverse kinematics solver that realizes these important aspects within tight real-time constraints. Our approach is demonstrated by its application to broadcast television performances.
Year
DOI
Venue
2001
10.1145/502122.502123
ACM Trans. Graph.
Keywords
DocType
Volume
motion capture sensor,importance-based approach,performance-based animation,target character,important aspect,computer puppetry,animated character,resulting motion,computer puppetry map,motion capture noise issue,human-figure animation,real-time demand,tight real-time constraint,real-time animation,motion retargetting
Journal
20
Issue
ISSN
Citations 
2
0730-0301
162
PageRank 
References 
Authors
9.45
22
4
Search Limit
100162
Name
Order
Citations
PageRank
Hyun Joon Shin152031.06
Jehee Lee21912118.33
Sung Yong Shin31904168.33
Michael Gleicher44378351.49