Abstract | ||
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Although the advantages of the use of 3D Immersive Virtual Environments for the presentation and communica- tion of Cultural Heritage have been demonstrated, the user interfaces and interaction techniques (in software and hardware) that are best suited have not yet been completely identified and deployed. This paper describes research conducted for developing and studying the usability of a historical town 3D Virtual Tour. For this, usability meth- ods combined with head-eyetracking technology were used to explore the suitability of these interfaces. The paper also reflects on issues raised during the design of the testing system for this experience. It is expected the results of this research will contribute towards developing effective interfaces for 3D immersive technologies as well as building a repository of lessons learned from evaluation. |
Year | DOI | Venue |
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2007 | 10.2312/VAST/VAST07/093-099 | VAST |
Keywords | Field | DocType |
cultural heritage,usability meth,historical town,immersive virtual environments,head-eyetracking technology,testing system,interaction technique,immersive technology,virtual tour,immersive environment,effective interface | Virtual tour,Cultural heritage,Simulation,Computer science,Usability,Human–computer interaction,Software,Immersion (virtual reality),User interface,Multimedia,Immersive technology | Conference |
Citations | PageRank | References |
2 | 0.43 | 6 |
Authors | ||
6 |
Name | Order | Citations | PageRank |
---|---|---|---|
Karina Rodriguez-Echavarria | 1 | 50 | 5.81 |
David Morris | 2 | 2 | 0.43 |
Craig Moore | 3 | 8 | 2.04 |
David B Arnold | 4 | 93 | 21.94 |
John R. W. Glauert | 5 | 77 | 9.24 |
Vince Jennings | 6 | 2 | 0.43 |