Abstract | ||
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This paper presents a new approach to modal synthesis for rendering sounds of virtual objects. We propose a generic method that preserves sound variety across the surface of an object at different scales of resolution and for a variety of complex geometries. The technique performs automatic voxelization of a surface model and automatic tuning of the parameters of hexahedral finite elements, based on the distribution of material in each cell. The voxelization is performed using a sparse regular grid embedding of the object, which permits the construction of plausible lower resolution approximations of the modal model. We can compute the audible impulse response of a variety of objects. Our solution is robust and can handle nonmanifold geometries that include both volumetric and surface parts. We present a system which allows us to manipulate and tune sounding objects in an appropriate way for games, training simulations, and other interactive virtual environments. |
Year | DOI | Venue |
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2010 | 10.1155/2010/392782 | EURASIP J. Adv. Sig. Proc. |
Keywords | Field | DocType |
surface model,plausible lower resolution approximation,sound variety,modal model,interactive virtual environment,complex geometries,nonmanifold geometries,multiscale method,automatic tuning,surface part,modal analysis,automatic voxelization | Impulse response,Regular grid,Computer science,Artificial intelligence,Modal analysis,Computer vision,Hexahedron,Embedding,Algorithm,Finite element method,Rendering (computer graphics),Modal,Machine learning | Journal |
Volume | Issue | ISSN |
2010, | 1 | 1687-6180 |
Citations | PageRank | References |
2 | 0.39 | 15 |
Authors | ||
5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Cécile Picard | 1 | 3 | 1.09 |
Christian Frisson | 2 | 40 | 10.74 |
François Faure | 3 | 2 | 0.39 |
George Drettakis | 4 | 2281 | 147.82 |
Paul G. Kry | 5 | 604 | 53.77 |